One of the most common errors a programmer encounters when porting applications from a Win32 system to a Win64 one is the error related to the function OnTimer. The function OnTimer is used nearly in every application and you are likely to get some compilation errors. Earlier this function had the prototype “OnTimer(UINT nIDEvent)” and is most likely to be present in user classes in the same form. Now this function has the prototype “OnTimer(UINT_PTR nIDEvent)” and it causes a compilation error for the 64-bit system.
“The problem is the following one: I get different results when calculating floating-point expressions. Below is a code fragment that corresponds to this issue.” Continue reading
There are 3 most obvious advantages of 64-bit processors over their 32-bit counterparts: extended address space, capacity increase, and larger number of general-purpose registers.
64-bit computers have been around for a long time already. Most applications have 64-bit versions that can benefit from a larger memory capacity and improved performance, thanks to the architectural capabilities of 64-bit processors. Developing a 64-bit application in C/C++ requires a great deal of attention from a programmer. There are a number of reasons for 32-bit code to fail to work properly when recompiled for the 64-bit platform. There are a lot of articles on this subject, so we will focus on another point. Let’s find out if the new features introduced in C++11 have made 64-bit software programmers’ life any better, or easier.
This article describes the process of porting a 32-bit application to 64-bit systems. The article is written for programmers who use C++ but it may also be useful for all who face the problem of porting applications onto other platforms. The authors are creators of PVS-Studio static analyzer that is a great help in the task of porting programs to the 64-bit platform.