Static analysis can always back you up when the time comes. But by the time it is done, you will have drunk gallons of coffee… ☕ That’s why developers of these utilities are always looking for a way to make users’ life easier and save time. ⏳ The incremental analysis became the result of this search. If you want to learn more about what it is and how it is related to a compiler, you are in the right place.
The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay special attention to the code quality. Today we will cover one of the ways to make your code more decent, which is static analysis, as well as how PVS-Studio in practice helps in the game project development of various sizes.
In April 2021 Microsoft announced a new version of its IDE – Visual Studio 2022 – while also announcing that the IDE would be 64-bit. We’ve been waiting for this for so long – no more 4 GB memory limitations! However, as it turned out, it’s not all that simple…
The PVS-Studio team is increasing the number of diagnostics with each new release. Besides, we are improving the analyzer’s infrastructure. This time we added the plugin for JetBrains CLion. Moreover, we introduced intermodular analysis of C++ projects and speeded up the C# analyzer core.