Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn’t pass it up and checked the project by PVS-Studio.Continue reading
BUG OF THE MONTH | Suspicious formattingContinue reading
BUG OF THE MONTH | Array overrunContinue reading
BUG OF THE MONTH | An odd implicit type casting
Originally C++ was envisioned as a superset of C: the majority of existing C programs should also be valid C++ programs. The standards have since diverged substantially, but even in the old days there were obscure exceptions:
Microsoft have given open access to the source code of a tool kit that is used in the company to speed up the development of artificial intelligence: Computational Network Toolkit is now available at Github. The developers had to create their own custom solution, because the existing tools did not work fast enough.
Let’s have a look at the analysis results of the source code of this project, as done by our static code analyzer.
About two months ago I wrote an article about the analysis of GCC using PVS-Studio. The idea of the article was as follows: GCC warnings are great, but they’re not enough. As proof of my words I showed errors that PVS-Studio was able to find the GCC code. A number of readers have noticed that the quality of the GCC code, and its diagnosis, aren’t really great; while Clang compiler is up to date, of high quality, and fresh. In general Clang is awesome! Well, apparently, it’s time to check LLVM project.
Video games are a big business. Total revenue for the U.S. video game industry reached $23.5 billion last year, a 5 percent increase from 2014. Behind every video game are programmers who help develop the product. Although programming languages vary by game, a few are the most popular. Here’s a look at the languages powering video game development.