BUG OF THE MONTH | Suspicious formattingContinue reading
BUG OF THE MONTH | Array overrunContinue reading
BUG OF THE MONTH | An odd implicit type casting
Originally C++ was envisioned as a superset of C: the majority of existing C programs should also be valid C++ programs. The standards have since diverged substantially, but even in the old days there were obscure exceptions:
Microsoft have given open access to the source code of a tool kit that is used in the company to speed up the development of artificial intelligence: Computational Network Toolkit is now available at Github. The developers had to create their own custom solution, because the existing tools did not work fast enough.
Let’s have a look at the analysis results of the source code of this project, as done by our static code analyzer.
About two months ago I wrote an article about the analysis of GCC using PVS-Studio. The idea of the article was as follows: GCC warnings are great, but they’re not enough. As proof of my words I showed errors that PVS-Studio was able to find the GCC code. A number of readers have noticed that the quality of the GCC code, and its diagnosis, aren’t really great; while Clang compiler is up to date, of high quality, and fresh. In general Clang is awesome! Well, apparently, it’s time to check LLVM project.
Video games are a big business. Total revenue for the U.S. video game industry reached $23.5 billion last year, a 5 percent increase from 2014. Behind every video game are programmers who help develop the product. Although programming languages vary by game, a few are the most popular. Here’s a look at the languages powering video game development.