When developing the 64-bit version of an application, you should also be very attentive to the issue of program distribution – you might encounter some peculiar problems when installing the program on a 64-bit operating system, and if you forget about them, you will get a non-working installation package. First of all you should understand that the program installer itself (the exe-file that launches the installation process) can technically be either a 32-bit application or a 64-bit one. Continue reading
Our team decided to analyze the Linux kernel with our static code analyzer. The difficulty of this task makes it especially interesting. Linux source code has been checked, and is still checked, by a number of different tools. So, finding anything new was hardly probable. Still, we managed to find quite a number of bugs.
In programming, a logical expression is a language construct that is evaluated as true or false. Many books that teach programming “from scratch” discuss possible operations on logical expressions familiar to every beginner. In this article, I won’t be talking about the AND operator having higher precedence than OR. Instead, I will talk about common mistakes that programmers make in simple conditional expressions consisting of no more than three operators, and show how you can check your code using truth tables. Mistakes described here are the ones made by the developers of such well-known projects as FreeBSD, PHP7, GCC, CryEngine V and many others.
I have studied many errors caused by the use of the Copy-Paste method, and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the “last line effect”.
As we continue developing PVS-Studio static code analyzer, we often have to check large open-source projects by renowned developers. The fact that even such projects contain a certain amount of bugs adds even more sense and weight to our work. Unfortunately, everybody makes mistakes. No matter how carefully you control your code’s quality, there is just no way to avoid “human error”. As long as software is developed by humans, analysis tools like PVS-Studio will remain relevant and needed. Today, we are going to discuss errors found in the source code of MSBuild, which is, unfortunately, not perfect either.
I regularly check various open-source projects to demonstrate the abilities of the PVS-Studio static code analyzer (C, C++, C#). Now it is time for the GCC compiler to get checked. Unquestionably, GCC is a very qualitative and well-tested project, that’s why it’s already a great achievement for a tool to find any errors in it. Fortunately, PVS-Studio coped with this task. No one is immune to typos or carelessness. This is why the PVS-Studio can become an additional line of defense for you, on the front of the endless war against bugs.
In May 2016, German game-development company Crytek made a decision to upload the source code of their game engine CryEngine V to Github. The engine is written in C++ and has immediately attracted attention of both the open-source developer community and the team of developers of PVS-Studio static analyzer who regularly scan the code of open-source projects to estimate its quality. A lot of great games were created by a number of video-game development studios using various versions of CryEngine, and now the engine has become available to even more developers. This article gives an overview of errors found in the project by PVS-Studio static analyzer.