Static Analysis in Video Game Development: Top 10 Software Bugs

If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don’t use static analysis – it’s just the right time to start doing so. You doubt that? OK, I’ll try to convince you. And if you are just looking to see what coding mistakes are common with video-game and game-engine developers, then you’re, again, at the right place: I have picked the most interesting ones for you.

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C++ pointers: why we need them, when we use them, how they differ from accessing to object itself

Even though most programmers understand what is the difference between objects and pointers to them, sometimes it is not entirely clear, which of the ways of accessing the object to choose. We have tried to answer this question below.

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