Perhaps every microcontroller software developer has heard about special coding standards to help improve the code security and portability. One of such standards is MISRA. In this article, we’ll take a closer look at what this standard is, its concept and how to use it in your projects.
A guy sent an email to our support saying that the analyzer was producing four false positives at once on one line of his code.
A couple of memory-handling defects
If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don’t use static analysis – it’s just the right time to start doing so. You doubt that? OK, I’ll try to convince you. And if you are just looking to see what coding mistakes are common with video-game and game-engine developers, then you’re, again, at the right place: I have picked the most interesting ones for you.
Problems with Null Pointers
CWE-762: Mismatched Memory Management Routines