CryEngine V

Typo

V501 There are identical sub-expressions to the left and to the right of the ‘==’ operator: bActive == bActive LightEntity.h 124

void SetActive(bool bActive)
{
  if (bActive == bActive)
    return;

  m_bActive = bActive;
  OnResetState();
}

The function SetActive does nothing because of a typo.

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