Unity3D

Accessing an object before a null check

V3095 The ‘uv2.gameObject’ object was used before it was verified against null. Check lines: 1719, 1731. UnityEngine.Networking NetworkServer.cs 1719

if (uv2.gameObject.hideFlags == HideFlags.NotEditable || 
    uv2.gameObject.hideFlags == HideFlags.HideAndDontSave)
  continue;
....
if (uv2.gameObject == null)
  continue;

An object is first accessed and only then is it tested for null. If the reference to the object is found to be null, we are almost sure to get NullReferenceException before reaching the check.

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